Archive for May, 2005

New comic from RK Milholland

May 24th, 2005

Midnight Macabre

RK Milholland, creator of the painfully funny Something Positive is a self sustaining web comic artist.  The reason he can be a full time artist is that he dared his readers to support him, and they did!  After last year’s call to his readers for donations so that he could quit his day job and silence their compaints about irregular updates, he has managed to make his dream a reality.

I bring all this up just to mention that he has unleashed a new comic, Midnight Macabre. For an idea of our story so far, from the MM site:

Midnight Macabre is the story of Gaspar Baugh, a
twenty-something comedian trying to keep a long-standing
midnight monster matinee show going on a small, often overlooked UHF
station in northern Texas. It is also the story of the people he meets
along the way. Starting in 1981, the comic takes place twenty-four
years ago. 

I am become a mogul

May 24th, 2005

There is a moment in every gamer’s life where he or she dreams of
making their own game. Whether it’s taking an existing game and adding
in just a couple of improvements or developing a completely new
homebrew system featuring cat people, this seems to be a universal
desire among the geek sect.

Most of these ideas, naturally, go
nowhere. I remember with some amusement and a little fondness the time
when my roommate Jeff and I decided that we should make a few tweaks to
the boardgame Risk
in an effort to make it more realistic. Mind you, this is a game that’s
decided completely by rolling a few dice many, many times. It is not
meant to be realistic or complex, it is meant to be fun. After we were
done adding in "just one more" thing 15 or 20 times, we discovered that
we had created, essentially, Axis & Allies,
a very fun and more complicated game that had, by the way, already been
created something like 20 years previously. As we already owned a copy
of Axis & Allies, we decided to put Risk away and play that
instead. With a few tweaks, of course.

My point is, gamers are
natural tinkerers, natural creators. We have the mindset to enjoy doing
this, but not necessarily the skills to do it well. So it is with some
trepidation that I admit to being a game designer. I mean this in a
loose sense of the term, in that along with a friend I spent a year
noodling around on a game for…well, gamers. It is called rather
appropriately, This Game Sucks
and it is a constant source of amusment. Nearly a year ago, we
"launched" the product and since then have sold something like 20
copies at about $7.00 apiece. It is best not to ask to see the balance
sheet on this venture.

Buoyed by this rousing success, we
decided that we should make another game for this year. It is still in
development, but will be available for play and sale (along with This
Game Sucks) at GenCon
in Indianapolis this August. I’m excited about this, and nervous as
well. What if it’s not done in time? What if this one really DOES suck?
What if I forget about a session I’m running and leave people standing
there pissed off? I’ve been on that side of the equation at a
convention before and it really blows. Still, it’s going to be fun.

Somewhere along the way, we took it in our heads to create a
third game, for a market that isn’t exactly known for their interest in
board games. This monstrosity is called Oh, Scrap!
and it is designed for scrapbookers. Now, I probably know more about
scrapbooking than 95% of men on the planet (which is to say, "some"
rather than "none at all"), and my friend and business partner is an
avid scrapbooker, so it’s not as though we have no credibility in this
arena. That said, the game was created on a lark, basically after being
dared to do so by some people on a message board that my friend
frequents. Ten of them stepped up to commit to ordering the game when
it was ready, so we went to work.

The game got designed, and laid
out, and printed, and prepared. And happily, the people who had
promised to order it also paid us. And then something odd happened.
They liked it. Not only that, but we started getting some interest from
other people.  Like retailer people, believe it or not. Slowly it
began to dawn on us that we might actually have a minor hit on our
hands. We stifled such thoughts because they were very likely untrue.
Still, it was cool to see some interest and excitement. That’s a big
reason for doing this, no matter the scale.

 Jump ahead a
couple of months. We purchased a laser printer so we could print the
stuff in at least some quantity. The game is now stocked (in small
quantities, but stocked) at two local scrapbook retailers. It is going
to be reviewed on a decent-sized scrapbooking website later this
summer. We have tentatively entered into the advertising realm with a
banner ad on another site. Orders are trickling in, and it’s pretty fun
to see.

 Now we have the past 16 hours. During that time,
we have received a request for pricing from another retailer, this one
in Canada. This is very cool. Huge for us, in fact. It gives an air of
legitimacy to the whole operation.

Also, an email came through
last night that made me say, rather frankly, "Holy shit!" About a month
ago we sent out a copy of the game to an Australian wholesaler who said
they might ("MIGHT," my cautionary internal self kept saying when I’d
get excited by the possibility) be interested in stocking the game for
their network of retailers. Ten days ago I sent out a follow-up email,
and heard nothing. ("See? I was right!" that internal self reminded me
several times). Except that…well, last night they contacted us again,
and said that they would be forwarding their initial order within the
next day or so, along with the information for their US freight
forwarder. This is, as the saying goes, not a drill. Someone actually
wants the thing, is willing to take at least some risk on the chance
that it will sell.

That internal self has been talking up a storm, since then. Our
minimum order for wholesalers is only 50, after all. That’s not exactly
huge money. On the other hand, what if they want a large quantity that
we can’t provide? We’re going to look like idiots if we can’t get it
done. And all that is true, really. But I don’t care. I just don’t. If
they want 50 copies, I’m thrilled because we created it with the
expectation that we would sell 10 and no more than that. If they want
thousands of copies, I’m overwhelmed, but still thrilled. I will not be
one of those people who bitches about success. We’ll figure it out,
find someone to help us with printing in quantity if that’s what we
need to do. We’ll promote the hell out of the fact that we are huge in
Australia. And then we’ll see where else this ride goes, and start
figuring out the next project.

 I refuse, however, to create a game that includes cat people.

Taking Fandom too far?

May 24th, 2005

I have discovered a new joy in life.  Cap’n Wacky.  And since
May is Star Wars Month at Cap’n Wacky, he offers us the Parade of
Unfortunate Star Wars Costumes
.  Behold!

Death Star?

 THIS Death star can’t wait for a one-man fighter to
maneuver straight down his trench and skim the surface. The target area
is a small thermal exhaust port. The shaft leads directly to the
reactor system. A precise hit will start a chain reaction.

 

 

 

I am also particularly disturbed by this but I’m not sure if its because its just so wrong or because I actually kind of like it. 

Blog, v6.23a

May 24th, 2005

I’ve tried approximately 17 times to start keeping a regular catalog of what I loosely call my "thoughts". These  have ranged from the most poorly designed website ever made to a LiveJournal account that I never updated to versions 1-3 of Green Scissors. All of that latter content was naturally lost when Levi redesigned the site again. And again. And again. Mind you, none of that was likely to turn into the seeds of the great American novel, so its passing is rightly mourned by nobody at all.

Now I find that we are on version 4 of Green Scissors, and I have the opportunity to start over again. To keep a regular – or semi-regular – blog, and to submit other content to be mocked and very occasionally to have it make me grin. And I find myself somewhat revitalized by this fact, ready to make a real effort.

Not because I have anything important to say, mind you, but because Levi’s going to come through in six months when his "tweaking" bug rears up again, and the whole thing will be cleared out to make room for a new interstellar bypass.

Geek life imitates geek art

May 24th, 2005

Cory Doctrow‘s second book Eastern Standard Tribe outlines an as yet
non-existent technology based on the idea that commuters with a large
collection of MP3s in the car could provide those in a limited radius
with a radio like service based on the preferences of those listening
in.

Now we find Roadcasting which aims to do just that:

Roadcasting has emerged as the result of an 7-month project
at Carnegie Mellon’s Human Computer
Interaction Institute
. The research and development arm of a major
automaker commissioned us to create a revolutionary application and service
for the car that uses mobile ad-hoc networks for a release target of 2010….

We have produced a movie (31MB
AVI
or 34 MB Quicktime) that describes
the service and shows it in action.

There are still some holes in the social engineering side of the
project I think, but the concept is a great one and anything that can
spell the downfall of commercial radio is fine with me. 

Still working on the media module

May 24th, 2005

So I almost got the media module working yesterday. 
Unfortunately there seems to be some trouble with the upload
process.  I suspect the system doesn’t like large file
sizes.  But don’t fear!  I will lick the problem yet.

Soon you will have all of the obscure and unique music you can handle.

Star Wars: New Movie, Classic Viewing?

May 23rd, 2005

So as expected Star Wars did huge business
this weekend.  Several folks have already told me its worth the
trip with Green Scissors friend Hess42 rating #3 in the series behind Empire Strikes Back and A New Hope.

 So
the question becomes, as always for me, do I want to brave the cineplex
experience just to see it?  Not really.  I hate big movie
houses.  Moreso because they are filled with people who I would
rather not spend my evening with.  No offense to those who attend
movies, but multi-plexes seem to have the same effect on common sense
that airports do.  Namely, you get to check it at the door.

So
what is a geek to do?  The answer:  See it the old fashioned
way, at the drive-in!  Seems that Star Wars is playing at the Boulevard Drive
In
and folks, I am excited.  Less filling AND tastes great! 
Now, I just need to make sure they will run it a second weekend.
 

Yeah, but can she kick Strawberry Shortcake’s a$$? I think not!

May 23rd, 2005
Rainbow Brite

 

 

Rainbow Brite?  Really?  Sweet merciful Jeebus!  And lest you think this is just one obsessed fan, check out the forums where you will find 218 folks registered and churning out over 30,000 posts.  That, my friends, is critical mass.

I
am going to have to do some searching this week.  Surely there are
equally creepy sites dedicated to G.I. Joe, Thundercats, He-Man and the
other heros of my youth?

The Internet, gotta take the good with the truly bizzare. 

Monday and back in the saddle.

May 23rd, 2005

So its Monday once again and the week begins.  Just wish I had
slept more this weekend.  I wasn’t really doing anything but damn
it, they only show those cheesy classics after midnight.

Last nght it was Every Which Way but Loose alternating with Roadhouse that was keeping me up.

 Oh
yeah, I also managed to infect the ole PC with buku spyware while
trying to download an MP3 editor.  Not good times.  Had
Norton, Spybot and AdWare all churning away to clean the fscker.

Speaking of Yahoo! Music….

May 20th, 2005

Mark Cuban,
Internet media visionary that he can be, has posted a rather
interesting thought on how the new music services of the
all-you-can-eat variety affect the diabolical plotting of the RIAA.

The RIAA can no longer claim that students who are downloading music are costing them thousands of dollars each.
They can’t claim much of anything actually. In essence, Yahoo just turned possession of a controlled music substance
into a misdemeanor. Payable by a $5 per month fine.

In essence, how can the RIAA justify suing P2P users for thousands
when Yahoo provides the same service legally for $5 a month.  In
other words, Yahoo has now set the quantitative value of access to a
virtually unlimited library of music online.  And its within reach
of most folks. 

This is what P2P folks have been saying all along. Filesharing isn’t killing the music industry.  Bad product is.

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